AI Insights · Timothy · March 2024
Top 5 Fidget Toys Games on iOS in Latin America Q1 2024
In Q1 2024, the top 5 fidget toy games on iOS in Latin America saw varying trends in downloads, revenue, and active users. Discover the performance highlights of each app.
In Q1 2024, the top 5 fidget toy games on the iOS platform in Latin America displayed diverse performance trends. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw a steady increase in weekly revenue, starting at $562 in early January and peaking at $743 in late February. Weekly downloads fluctuated, reaching a high of 9 in the week of February 26. However, weekly active users showed a consistent decline from 1.2K at the start of January to 289 by the end of March.
Antistress - Relaxing games by Moreno Maio experienced a varied revenue trend, peaking at $165 in mid-January and $161 in mid-March. Downloads peaked at 4.6K in the first week of January and showed another significant increase to 3.9K by the end of March. Active users remained relatively stable, starting at 22K and ending the quarter at approximately 22.5K.
Automatoys from Idle Friday showed modest revenue gains, with notable peaks of $90 in late January and $150 in late March. Downloads saw a significant spike to 3.5K in the final week of March. Active users remained relatively stable, with a slight increase towards the end of the quarter, reaching 15.7K.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. had a muted revenue performance, peaking at $88 in early March. Downloads were steady, with a slight drop towards the end of March. Active users showed a notable decline, from 92 at the start of January to 21 by mid-March.
ASMR Simulator-Makeover&Relax from Tap Q Games had a modest revenue increase, peaking at $53 in early February. Downloads fluctuated significantly, with a peak of 2.8K in early February and another spike to 1K in mid-March. Active users showed a gradual decline, starting at 73.6K and ending at 67K.
For more insights into the performance of these apps, visit Sensor Tower.